Massfx Toolkit 1.15
Bevel Works 1.5
Voxel Grid Creator 1.0
Artur Leão has released v1.0 of his script for voxelizing any type of geometry. It can create the voxel grid as geometry (instanced boxes) or a particle system based on MParticles. [...] See news item
Torrender.net – render your 3DS Max scenes with PCs from other CG artists
Torrender.net is a new client-server service by ScriptAttack that works like Torrent for rendering, it is possible to set your PC to render scenes only from your friends and also submit [...] See news item
MaxGrass
A script by Oormi Creations designed for quick grass creation. Features include: ability to control growth and look with various maps (distribution, height, color, etc.), animated growth, 8 presets, etc. A [...] See news item
Break and Form 2.0
New features in Kamil Malagowski’s commercial script for animating the assembling/disassembling of objects include: Ability to work with elements Fast, advanced slicer “Lock frames” button to control pos, rot and scale frames at the [...] See news item
Auto-Rig released!
After being funded through KissKissBankBank thanks to the support of 3DS Max artists, the character rigging and animation tools developed by Ludovic Habas are now available. Based on a rig that [...] See news item
PEPO – animation pipeline tool preview
Character TD Ahmed Shalaby has posted a video preview of a tool he’s developing for streamlining animation pipelines. Watch the video on Vimeo. See news item
SnowGUN Painter released
Clovis Gay’s Kinematiclab has released his previously announced script for painting snow on selected objects, which provides a number of meshing options, including support for Thinkbox’s Frost. Watch some videos and [...] See news item
Pro Trajectory Handles
Jonathan de Blok has released a handy new commercial script that creates in-viewport handles to manipulate animation trajectories. Features include: Directly edit trajectories in the viewport including handles. Easily translate or rotate (part [...] See news item
Roxify 1.0
A script by JokerMartini for creating box or sphere-shaped objects made of quads. A number of deformation algorithms are also provided. Download it from JokerMartini.com. See news item
Cloud Tunnel
A script by Oormi Creations that creates animatable clouds, tunnels of clouds for fly-through animations, rocket trails, etc. It is based on Jonas Ussing’s technique for faking ray-marching using gradients and [...] See news item
Multi Distance Meter
A script by Bodyul Vladislav that measures distances between various objects and updates the numbers in real-time. More on ScriptSpot. See news item
AutoBones beta testers wanted
A new script for quick creation of character rigs made up of Max bones is being developed by Kevin Mackey. The script is currently in beta and the author is looking [...] See news item
Rune Spaans’ Super Simple Rig v1.2
Spline-Fibers v1.0
A script by Bodyul Vladislav for creating spline-based fibers. More on ScriptSpot. See news item
Soulburn Asset Loader teaser
Ever wanted a Keyshot-like workflow in 3DS Max? Well, so did Neil Blevins. Check out the latest software coming from Soulburn Studios. Watch the teaser video on YouTube. See news item
Auto-Skin v2.0
Ludovic Habas from CG-Animation announced an update to his auto skinnning script that allows it to work with any 3DS Max rig. A tutorial showing how to use it with Biped [...] See news item
FumeFX Cache Bar
A script by Joe Gunn for easy versioning of your FumeFX caches and also hot-swapping between them with history. Watch a tutorial on Vimeo and download the script from Joe Gunn’s [...] See news item
Para 3D 4.0 and new Disassemble tool
Torabi Architect has released a major update to its Parametric Array modeling script. New features include: complete restructuring of the software for higher performance and numerous new add-ons, parametric nodes and [...] See news item